How to Draw a Triangle in Python 3D PLot
In this tutorial, you’ll learn various methods to plot 3D triangles in Python.
We’ll explore different libraries to create 3D triangle plots.
Using plot_trisurf
The plot_trisurf method from Matplotlib is a straightforward way to create triangle 3D plots.
To create a 3D triangle plot using plot_trisurf, you can use the following code:
import numpy as np import matplotlib.pyplot as plt vertices = np.array([[0, 0, 0], [1, 0, 0], [0.5, np.sqrt(3)/2, 0]]) fig = plt.figure() ax = fig.add_subplot(111, projection='3d') ax.plot_trisurf(vertices[:, 0], vertices[:, 1], vertices[:, 2]) ax.set_xlabel('X') ax.set_ylabel('Y') ax.set_zlabel('Z') ax.set_title('3D Triangle using plot_trisurf') plt.show()
Output:
The triangle is defined by three vertices in the XY plane, with Z values set to 0.
Using the plot_surface with a meshgrid
You can use the plot_surface method to create a triangle in a 3D plot with a meshgrid for more control over the surface appearance.
Here’s how you can create a 3D triangle plot using plot_surface:
import numpy as np import matplotlib.pyplot as plt vertices = np.array([[0, 0, 0], [1, 0, 1], [0.5, np.sqrt(3)/2, 0.5]]) x = np.linspace(0, 1, 100) y = np.linspace(0, np.sqrt(3)/2, 100) X, Y = np.meshgrid(x, y) # Define the plane equation Z = 1 - X - Y/np.sqrt(3) mask = (Y <= np.sqrt(3) * X) & (Y <= np.sqrt(3) * (1 - X)) Z[~mask] = np.nan fig = plt.figure() ax = fig.add_subplot(111, projection='3d') surf = ax.plot_surface(X, Y, Z, cmap='viridis') ax.set_xlabel('X') ax.set_ylabel('Y') ax.set_zlabel('Z') ax.set_title('3D Triangle using plot_surface') fig.colorbar(surf) plt.show()
Output:
This code defines the triangle vertices, creates a meshgrid, and applies a mask to show only the triangle area.
Using Poly3DCollection
To create a triangle 3D plot using Poly3DCollection, you can use this code:
import numpy as np import matplotlib.pyplot as plt from mpl_toolkits.mplot3d.art3d import Poly3DCollection vertices = np.array([[0, 0, 0], [1, 0, 1], [0.5, np.sqrt(3)/2, 0.5]]) fig = plt.figure() ax = fig.add_subplot(111, projection='3d') # Create a Poly3DCollection triangle = Poly3DCollection([vertices], alpha=0.8, edgecolor='k') triangle.set_facecolor('cyan') ax.add_collection3d(triangle) ax.set_xlim(0, 1) ax.set_ylim(0, 1) ax.set_zlim(0, 1) ax.set_xlabel('X') ax.set_ylabel('Y') ax.set_zlabel('Z') ax.set_title('3D Triangle using Poly3DCollection') plt.show()
Output:
This code defines the triangle vertices and creates a collection with custom face color and edge color.
Using Plotly
Here’s how you can create an interactive triangle in 3D plot using Plotly:
import plotly.graph_objects as go import numpy as np vertices = np.array([[0, 0, 0], [1, 0, 1], [0.5, np.sqrt(3)/2, 0.5]]) x, y, z = vertices.T i = [0, 0] j = [1, 2] k = [2, 1] # Create the triangle plot fig = go.Figure(data=[ go.Mesh3d(x=x, y=y, z=z, i=i, j=j, k=k, color='cyan', opacity=0.8) ]) # Set layout options fig.update_layout( scene=dict( xaxis_title='X', yaxis_title='Y', zaxis_title='Z' ), title='Interactive 3D Triangle using Plotly' ) fig.show()
Output:
This code defines the triangle vertices and creates a mesh using the Mesh3d object.
Using VTK
To create a triangle in 3D plot using VTK, you can use the following code:
import vtk import numpy as np points = vtk.vtkPoints() points.InsertNextPoint(0, 0, 0) points.InsertNextPoint(1, 0, 1) points.InsertNextPoint(0.5, np.sqrt(3)/2, 0.5) triangle = vtk.vtkTriangle() triangle.GetPointIds().SetId(0, 0) triangle.GetPointIds().SetId(1, 1) triangle.GetPointIds().SetId(2, 2) triangles = vtk.vtkCellArray() triangles.InsertNextCell(triangle) # Create a polydata object trianglePolyData = vtk.vtkPolyData() trianglePolyData.SetPoints(points) trianglePolyData.SetPolys(triangles) # Create mapper and actor mapper = vtk.vtkPolyDataMapper() mapper.SetInputData(trianglePolyData) actor = vtk.vtkActor() actor.SetMapper(mapper) actor.GetProperty().SetColor(0, 1, 1) # Create a renderer, render window, and interactor renderer = vtk.vtkRenderer() renderWindow = vtk.vtkRenderWindow() renderWindow.AddRenderer(renderer) renderWindowInteractor = vtk.vtkRenderWindowInteractor() renderWindowInteractor.SetRenderWindow(renderWindow) renderer.AddActor(actor) renderer.SetBackground(0.1, 0.1, 0.1) # Dark gray background renderWindow.Render() renderWindowInteractor.Start()
Output:
This code defines the triangle vertices, creates a polydata object, and sets up the rendering pipeline.
Using Mayavi
You can use the triangular_mesh function to create a triangle in 3D plot using Mayavi:
from mayavi import mlab import numpy as np vertices = np.array([[0, 0, 0], [1, 0, 1], [0.5, np.sqrt(3)/2, 0.5]]) # Create the triangle plot mlab.triangular_mesh([vert[0] for vert in vertices], [vert[1] for vert in vertices], [vert[2] for vert in vertices], [(0, 1, 2)], color=(0, 1, 1)) # Cyan color mlab.view(azimuth=45, elevation=30, distance=4) mlab.xlabel('X') mlab.ylabel('Y') mlab.zlabel('Z') mlab.title('3D Triangle using Mayavi') mlab.show()
Output:
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